When thinking about my intent with this sculpture, I knew I wanted to share and create an experience for people who wouldn't necessarily have the experience otherwise. Very few things can be truly understood by starring at it in the color-balanced, temperature controlled, security guarded rooms that may contain it in a museum. It was my goal to create a piece not to stare at, but to experience wholly. The piece needed to function not only visually, but also equally to be interacted with physically. In a similar way in which I use the camera to share a feeling and convey an experience, I wanted my sculpture to do the same but in three-dimensions and without restrictions.
I wanted to continue the excitement and enjoyment I get from creating (whether its photographing, sculpture, drawing, writing, or bike fixing) and pass it on directly to the viewer, who is encouraged not only to view, but to participate and tap into whatever desire it is they may otherwise have kept hidden to experience a work of art. The construction of the piece may be completed, but the art (so to speak) isn't ever really beginning or ending. In my opinion, the creative process knows no end, and to limit people's art experience to only viewing "completed" artworks I think is counter-productive to art appreciation. Granted, this cannot be true to every artwork, and I don't encourage people to interact with non-interactive art, but I'd like to embrace art-creation/continuation as a major influence on my work.
The sculpture will be up for just under a week, and can be found in the fourth floor raw space at MIAD. I encourage any and all of you to enjoy it on whatever level you deem appropriate. As I write this now it will only be up for about 24 more hours before I get to continue the art process by cutting it down with various saws and other destructive noise makers. Thanks to all who bravely scaled it and brought their friends to see it as well, as always I love to hear the feedback. Also be careful, I don't want anyone to experience a trip in an interactive ambulance.
MATT
1 comment:
that's pretty rad. too bad i didn't see/hear about it until yesterday or i would have brought max down to scale it to his heart's content. i particularly like the portrait at the end. i'm partial to portraiture tho'... nice job.
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